Breaking News is an award-winning indie game and also my final project at the Bezalel Academy of Arts and Design.
Remember smacking the TV to fix it?
What if that actually changed what was ON the TV?
What if that actually changed what was ON the TV?
In this chaotic comedy adventure, your old TV isn’t just for watching—it’s how you control the game. Smack it from all sides to shake up the broadcast.
Each channel is a surprise: beat mini-games, solve surreal puzzles and watch how your actions twist the story.
My task as a visual communication designer and not only as a game designer was to create abstarct but still easily recognizable TV characters from the last decade of the 20th century. While making a research I came to conclusion that there is some sort of global visual identity of the 90s TV culture that takes us to the USA as a standard of the industry.
By defining the main visual features of each character, I created a news program host whose million-dollar smile makes us feel a little better after a long day at work, and a meteorologist whose cheesy jokes and themed tie patterns feel instantly familiar to anyone who lived through those times.
Bringing vibrant colors to the 90s aesthetic, I created a new, positive, and satirical retrospective on the daily TV content of that time.
The result was not just a vivid visual experience, but a warm sense of nostalgia, something that, in practice, sparked positive emotions across generations: among people interested in video games, culture, and technology, as well as those who simply remember the era.
One of the challenges was to create a minimalist yet functional and convincing visual language for 90s television in a more modern style, from channel logos to news tickers.